Allison Moore and Thomas Giboudeaux
Allison Moore and Thomas Giboudeaux
Thomas Giboudeaux, Communications and Marketing Director, MUTEK (Montreal, Canada)
With more than 20 years of experience in communications and marketing—half in agencies and half in the cultural and events sectors—I work at the intersection of strategy, creativity and the cultural industries. At MUTEK, an international platform for digital creativity and electronic music, I help grow the brand in Canada and internationally, with a focus on communications strategy, promotion, media relations, partnerships and audience development.
Throughout my career, I have worked across a wide range of projects and organizations, from brand communications to event production. I’m particularly interested in how cultural organizations can adapt, connect with new audiences and remain relevant in a rapidly changing environment.
Allison Moore, New Media Artist and Filmmaker (Montreal, Canada)
Allison Moore is a Montreal-based new media artist and filmmaker, known for her groundbreaking work in expanded cinema. With a strong background in narrative storytelling and digital arts, Moore's projects have been showcased at renowned venues and festivals worldwide, including the Venice Biennale of Architecture, MOCA Toronto, and the FullDome Festival UK. Her innovative use of technology and her ability to blend dance and digital art have redefined the boundaries of performance art.
CLOUD BODIES: How Human Presence Can Transform Digital Worlds
Allison Moore presents CLOUD BODIES, an immersive media performance that merges contemporary dance, real-time technologies, and digitally reconstructed landscapes. Originally developed in partnership with Montreal’s Society for Arts and Technology and presented in the Satosphere, the work has also been featured at international fulldome festivals. Moore will be introduced by the MUTEK Montreal Festival, a longstanding supporter in the project’s development.
CLOUD BODIES combines choreography with generative visual environments through live volumetric capture. During the performance, dancer Lucy Fandel is tracked in real time by sensors that record her movement as geometric metadata. These data streams are processed live and reconstructed within an immersive environment projected across the dome. The dancer’s body becomes a shifting terrain, merging with vast point-cloud landscapes derived from photogrammetric scans of the forests where Moore grew up on Vancouver Island. As bodies and landscapes waltz across the dome, the topography of human movement morphs with the contours of the natural world, accompanied by an original score by Arthur Desmarteaux.
In this talk, Moore will introduce the artistic concept and technical framework behind the performance, demonstrating how live volumetric capture can be used to create responsive, generative environments for immersive performance. She will also reflect on the collaborative development process, including residency research at the Society for Arts and Technology and partnerships with the MUTEK Montreal Festival.
By playing with scale, perspective, and embodiment, CLOUD BODIES proposes the body as landscape—an interface where physical movement, environmental memory, and virtual space converge. The project invites audiences to reconsider how human presence can inhabit and transform digital worlds, suggesting new possibilities for performance in immersive media environments.
The Cloud Bodies project benefited from the artwork creation program at the Society for Arts and Technology (SAT) and was performed at MUTEK25 in Montreal.